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Fabulous Creatures
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Creatures


A screenshot of Creatures 3
Creatures is an artificial life computer program series, created in the early 1990s by English computer scientist Steve Grand whilst working for the Cambridge computer games developer Millennium Interactive. The program represented an important breakthrough in the advancement of artificial life (ALife) research.

In Creatures, the user 'hatched' small furry creatures called Norns into a world called Albia, and had to teach them how to talk, feed themselves, and protect themselves against vicious creatures called Grendelss. Later games in the series introduced a third species, the Ettins.

The program was significant as it was one of the first commercial titles to code artificial life organisms from the genetic level upwards using a sophisticated biochemistry and neural network brains. This meant that the Norns and their DNA could develop and "evolve" in increasingly diverse ways, unpredictable by the makers. By breeding certain Norns with others, some traits could be passed on to following generations. Most interestingly, the Norns turned out to behave similarly to living creatures. This was seen as an important insight into how real world organisms may function and evolve. Earlier ALife programs had worked by giving their organisms a limited set of commands and parameters, and seeing whether the way the subjects behaved was realistic.

It's worth pointing out that the genetics in Creatures are somewhate different to human genetics in that they are haploid and therefore any "evolution" is a result of random cross-over mutations and so there is no concepts of dominant and recessive genes. Nevertheless, the complexity of the simulated biochemistry meant that Norn behaviour was highly unpredictable.

Creatures was developed as a consumer product by Millennium, and was released by Mindscape in 1996. The program was instantly successful, and an an online community of players soon formed, swapping Norns, creating new objects for Albia, sharing tips on how to play the game and anecdotes about unexpected evolutionary changes that they had seen, and even creating new breeds of Norn. At one point, the Creatures online community was the largest of its type.

Among the fans of Creatures were the Oxford zoologist Richard Dawkins and author Douglas Adams.

In 1998, the computer games division of Millennium was sold to Sony Entertainment while those working on A-Life and Creatures formed a new company called CyberLife Technology. Along with continued work on the Creatures titles, the company did work for industry and the British MoD (Ministry of Defense), famously attempting to teach A-Life organisms to fly fighter jets (virtually, of course!).

In the late 1990s, Grand left Cyberlife to form Cyberlife Research and focus on the production of new ALife technologies, including current work on a robotic life form he calls Lucy as well as writing books about his research. The remainder of the company was renamed Creature Labs, and focused on computer game development.

Sequels to Creatures, including Creatures 2, Creatures 3 and the small-children's games Creatures Adventures and Creatures Playground, were released by Creature Labs in subsequent years. One sequel, an internet-based game called Docking Station, was released free of charge, and allowed the user to place their Norns in an online world inhabited by the Norns of other users. Norns could travel at will between computers via a central server and players could track them and their offspring via the Docking Station website.

Development was suspended on future Creatures games on March 20 2003 when Creature Labs ceased operations, but development and trademark rights have since been purchased by a company named Gameware Development Ltd. Gameware has revived the Creatures Developer Network, the shop, the forums, and have released many before-purchaseable tools for free. The newest addition after Gameware bought Creature Labs is the Docking Station Central/Hub.

Gameware staff that previously worked on Creatures have now developed a convergent media game for the BBC called Bamzooki.

The Creatures games has recently been re-released under the names The Albian Years (C1, C2), Creatures Exodus (C3, DS) and Creatures Village (CA, CP).

Table of contents
1 Story
2 External links
3 Fan Sites

Story

The original Creatures game took place on the fictional disc-shaped world Albia. While the "faces" of the disc were uninhabitable, the "rim" of Albia was home to a complicated environment much like Earth's. Here lay an abandoned system of laboratories left over by the Shee, an advanced race that had suddenly left the planet many years earlier in order to find a more stable (possibly spherical?) world. In these laboratories and environments, the player was able to hatch new Norns from leftover eggs and reinhabit the world of Albia.

Creatures 2 took place many years after the first game, after a devastating natural disaster had changed the landscape of Albia dramatically and opened up new areas of the world. New technology and species were made available to the player. Despite the great change in environment, the focus of the game remained the same.

Creatures 3 took a detour from the first two games. It took place on the actual spaceship that the Shee had used to flee Albia. The ship was divided into many carefully controlled environments. Creatures 3 was much more technologically focused. Still, the goal was to experiment with the three principal species and create a living world out of an empty ship.

External links

Fan Sites


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The Jackalope Conspiracy
Legends and sightings.
http://www.sudftw.com/jackcon.htm

The Centaur Compendium
Origins of the centaur, and links.
http://www.cc.gatech.edu/aimosaic/students/centaur/compendium/

Succubus: The Demonic Seductress
An online resource for everything pertaining to succubi.
http://www.cyodine.com/succubus/

Mystical Creatures
Covers lore and legend for a whole range of creatures such as dragons, unicorns, and faeries of different types.
http://members.tripod.com/~waterdragon/

Dinornisia
Illustrated sketch of some large flying creatures present in stories of the ancient cultures of the world.
http://www.dinobirds.com/dinornisiapage.html

The Gryphon Pages
Comprehensive information on the gryphon, a fabulous creature part lion and part eagle.
http://www.geocities.com/gryphonpages/

Brazilian Folklore: Myths and Fantastic Creatures
Brief description of some Brazilian mythical and legendary creatures.
http://www.maria-brazil.org/myths.htm

Jackalopes!
Pictures and bibliography on this fictitious animal, first imagined by cowboys.
http://junior.apk.net/~mnovak/jackalopes/

Lair of the Last Phoenix
Brief information on fabulous creatures such as the phoenix and the dragon, with artwork.
http://www.angelfire.com/ab2/thelastpheonix/

Gareth Long's Encyclopedia of Monsters, Mythical Creatures and Fabulous Beasts
Short descriptions from Abatwa to Ziz.
http://webhome.idirect.com/~donlong/monsters/monsters.htm

Phoenix's Lair
Details the phoenix from several different cultural angles.
http://www.geocities.com/Area51/Labyrinth/8952/phoenix.html

Fantastic Zoology
A graphical interpretation of J. L. Borges' "Book of Imaginary Beings", covering fabulous creatures from folklore and literature.
http://www.hum.au.dk/romansk/borges/vakalo/zf/

Spirits - Magickal and Mundane
Spirits of the mystical and real worlds, including faeries, apparitions, ghosts, and beings from the otherworlds.
http://www.suite101.com/welcome.cfm/spirits_magickal_and_mundane

The Animal Realm
Site for were beasts, dragons, Jar Jar Binks and Ewoks.
http://members.tripod.com/~animalspirit1/index.html

Terra Star
Contains information on dolphins, mermaids, fairies, angels and the Living Goddess.
http://www.angelfire.com/trek/dolphindreams/

Mysts of Darkness
Exploration into the darker side, such as vampires, witches, werewolves, demons and halloween.
http://www.vampyra.com/

Gutnish Folklore
Fairy and troll lore from the island of Gotland (Sweden).
http://members.lycos.co.uk/fardum/

Monstrous
More than 200 monsters that haunt our history and culture, including aliens, vampires, and demons.
http://www.monstrous.com/

The Swan Maidens
Essay by Sabine Baring Gould offering a cross-cultural overview of swan maidens.
http://www.primitivism.com/swan-maidens.htm

Mythical Monsters
Legends and folklore concerning dragons, sea serpents, unicorns, and the Chinese phoenix, by Charles Gould (1886) (PDF files).
http://www.herper.com/ebooks/titles/Mythical.html

Save the Centaurs
Collection of centaur pictures from across the net, gathered by a fan of the centaurs.
http://www.haabet.dk/centaur/

Karasu Tengu
Brief account on tengu (Japanese crow spirits).
http://kardev.com/karasu_tengu.htm

Tanuki
Japan's shape-shifting and mischievous racoon-dog spirit.
http://www.onmarkproductions.com/html/tanuki.shtml

Mythical and Fantasy Creatures
Brief descriptions of creatures such as dragons and vampires, and of several deities.
http://www.mythcreatures.50megs.com/

Tengu: The Legendary Mountain Goblins of Japan
Overview article by Charles C. Goodin .
http://www.furyu.com/archives/issue2/tengu.html

Sea Creatures of Folklore and Myth
Brief presentation of supernatural sea creatures, with links and forum discussions.
http://www.mermaidcoast.com/creatures/

Comparison of Myths in Popular Fiction
Cross-cultural exploration of vampires, shapeshifter, and witches in ancient and modern times.
http://www.eclipse.net/~srudy/myths/



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