Strategy and tactics
The most basic unit of Scrabble strategy is knowing which words are acceptable and which are not, according to the official tournament reference. All serious tournament players study word lists extensively, and the world's top dozen or so players know all 108,225 acceptable words for international play.
For a beginning club player, the most important list to memorize is acceptable
two-letter words. These words allow one to play in parallel to existing words, rather than merely extending or crossing. After mastering the two-letter words, a beginner probably benefits most from studying other strategic concepts, rather than immediately memorizing more obscure lists.
It can be great fun to play esoteric words, but being unusual does not necessarily score more points. For example FAERIE scores fewer points than FAIRY. Likewise it is silly to play CWM just to prove that you know a word with no vowels if MACAW leaves you with better rack balance.
Letters which are worth four or more points should be played on premium squares if possible, and letters such as X, H, and Y are great if they can score in both directions, for four or six times their face value. A vowel next to a double- or triple-letter score creates a hot spot where a valuable consonant can potentially be played for many points.
Rack management is the strategic element most overlooked by beginners. It is bad to keep duplicates of any letter (except possibly E) and it is bad to have an imbalance between vowels and consonants. Beginners will often lament "Why do I get all the I's?", not realizing that they have caused their own suffering by not unloading duplicates. For example, if you hold AADIIKR, the highest scoring word among your letters is DARK, but that leaves you with AII, which is no consonants with three vowels including a double I. If at all possible, you should play a word containing both an A and an I, which leaves an equal number of vowels and consonants. RADII scores fewer points than DARK, but leaves AK in your rack, for a much more promising future next turn. Experts who know all the words will also look to play KADI or RAKI to good effect, but you don't have to have a huge vocabulary to think about rack balance: even RAID and ARID deserve consideration instead of DARK.
Computer players
Scrabble has been an object of interest for many artificial intelligence researchers and enthusiasts. As already outlined above, always playing the word with the highest score is hardly ever the best strategy; teaching a computer to play well requires knowledge of a number of much more subtle strategies.
The game is especially interesting to implement because it can be broken down into two phases that are, from a computer's perspective, fundamentally different. The first lasts from the beginning of the game up until the last tile in the bag is drawn; during this phase, it is not known what the other players' tiles are, and the game has an element of randomness. However, when the last tile is drawn and the bag is empty, the computer can deduce from the overall letter distribution what letters must be on the other players' racks; in particular, when playing against a single opponent, the computer knows exactly the tiles on your rack and thus what your possible moves are for the rest of the game.
The current best known Scrabble AI player is Maven, created by Brian Sheppard. It is now commercially available as the Official Hasbro Scrabble CD-ROM in the United States and Canada.
See also
External links
- General
- Playing Scrabble online/by e-mail:
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