Capturing
Depending on the last hole sown in a lap, a player may capture seeds from the board. The exact requirements for capture, as well as what is done with captured seeds, vary considerably among games. Typically, a capture requires sowing to end in a hole with a certain number of seeds, or ending across the board from seeds in specific configurations.
See also: List of mancala games
History
The history of mancala is unclear. It probably arose in northern Africa or the middle east between 1000 and 3000 years ago. The similarity of some aspects of the game to agricultural activity and the absence of a need for specialized equipment present the intriguing possibility that it could date to the beginnings of civilization itself; however, there is little verifiable evidence that the game is older than about 1300 years.
Although the games existed in pockets in Europe -- it is recorded as being played as early as the 17th century by merchants in England -- it has never gained much popularity there. The USA has a larger mancala playing population, although many of these players are descendants of African slaves. Perhaps the unfamiliarity with mancala games in the west is in part due to historic prejudice against primitives; the assumption being that these games could not require any serious mental skill. The 1961 edition of Goren's Hoyle, which itself ascribes an Arab origin to the games, perhaps expresses a common sentiment upon discovery of the games' depth:
- The anthropologists have not undertaken to explain how it happens that the universal game of primitive peoples is one of pure intellectual skill. Mancala is wholly mathematical, akin to the game of drawing pebbles from a pile in an endeavor to win the last, but so complex as to remain a real contest.