Infocom was well-known among game-players for the parser used in its witty, ambitious text adventures, which allowed the user to type complex instructions to the game. Unlike earlier works of interactive fiction, which only understood commands of the form 'verb noun' (e.g. "get apple"), Infocom's parser could understand commands like "get all apples except the green apple from the barrel." Infocom games were written using a programming language that ran on a standardized virtual machine called the Z-machine. As the games were text based and used variants of the same Z-machine interpreter, Infocom was able to release most of their games for most popular home/personal computers of the day—the Apple II family, Atari 800, IBM PC compatibles, Commodore 64, Commodore 128¹, the Mac, Atari ST, and the Commodore Amiga . The company was also known for shipping creative props, or "feelies" (and even "smellies"), with its games.
In 1984 Infocom started putting resources into a new division to produce business products. In 1985 they released a database product, Cornerstone. Unfortunately this product sold only 10,000 copies, not enough to cover the development expenses. Whereas their games had benefitted significantly from the portability offered by running on top of a virtual machine, this strategy did not prove to be a significant advantage for Cornerstone. Most businesses were moving to the IBM PC platform by that time, so portability was no longer a significant differentiator. Infocom had sunk much of the money from games sales into Cornerstone and were left in significantly worse financial position. This led ultimately to the acquisition by Activision.
With the exception of The Hitchhiker's Guide to the Galaxy and Shogun, the copyrights to the Infocom games are believed to be still held by Activision. Many Infocom titles can be downloaded via the Internet, legally in the case of the Zork trilogy and The Hitchhiker's Guide to the Galaxy, but in violation of the copyright in most other cases. They are available as Z-machine story files and require a Z-machine interpreter to play. Interpreters are available for most computer platforms, the most widely used being the Frotz, Zip and Nitfol interpreters.
INFOCOM Homepage by Peter Scheyen—An enthusiast's home page, containing, among many other resources, a timeline of Infocom's founding, releases and eventual dissolution.
Antic: New Products Blurbs about new product releases of the time, including Fooblitzky. http://www.atarimagazines.com/v5n3/NewProducts.html
Home of the Underdogs: Fooblitzky Staff review: "A cool idea, but the awful 2-color graphics will convince you that this should be sold only as a *board* game-- and not only a good one at that." http://www.the-underdogs.org/game.php?id=421
Textfiles Review Apple II game rated 9/10 by Jeff Hurlburt. "Well planned and nicely executed, 'Fooblitzky' is a comprehensive computer 'boardgame' that works!" Part of "Games of 1985 and 1986 Review". http://www.textfiles.com/apple/REVIEWS/fooblitzky.txt
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