Computer Players
The first computer player of checkers was written by Arthur Samuel, a researcher from IBM. Other than it being one of the most complicated game playing programs written at the time, it is also well known for being one of the first adaptive programs. It learned from its opponents and adjusted its strategy accordingly.
The strongest checkers player is a program called Chinook written by a team led by Jonathan Schaeffer. Marion Tinsley, world champion from 1955-1962 and 1975-1991, won a match against the machine in 1992. In 1994, he had to resign in the middle of an even match because of health reasons; he died shortly thereafter. Chinook was retired after winning the world man-machine champion title.
Today's PC programs are stronger than the best humans. The man-machine title is not as meaningful as it was 10-20 years ago, because most human experts are over 60 years old, as few young players have invested the effort to become experts.
Computational complexity
It is a common misconception that checkers has been solved.
The best computers can now beat all humans, but checkers is not yet completely solved.
It is generally expected that checkers will be solved by 2010.
The number of legal positions in checkers is estimated to be 1018, and it has a game-tree complexity of approximately 1031.
When checkers is generalized so that it can be played on an n-by-n board, the problem of determining if the first player has a win in a given position is EXPTIME-complete.
Variants
- In Spanish/German/Russian checkers the kings can move as far as they want along any diagonal, like a bishop in chess; although, they cannot capture like a Bishop.
- In international draughts, (or international checkers), the board is 10x10 with 20 pieces each, and the kings move as far as they want on diagonals. Pieces can capture backwards. This is popular in the Netherlands, France, some parts of Africa and some parts of the former USSR and other eastern European countries. This is the most popular version of the game.
- In Turkish checkers pieces move straight forwards or sideways, kings moving like a rook in chess, so that both red and black squares are used. Each player starts with 16 pieces in the first two rows.
- In Halma pieces can move in any direction and jump over any other piece, friend or enemy. Pieces are not captured. Each player starts with 19 (2-player) or 13 (4-player) pieces all in one corner and tries to move them all into the opposite corner.
- Chinese Checkers is based on Halma, but uses a star-shaped board divided into triangles.
Famous Checkers Players
See also
External links
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