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Cyberpunk 2020
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Cyberpunk

Cyberpunk (a portmanteau of cybernetics and punk) is a sub-genre of science fiction which uses elements from the hard-boiled detective novel, film noir, Japanese anime, and post-modernist prose. It describes the nihilistic, underground side of the digital society which started to evolve in the last two decades of the 20th century. The dystopian world of cyberpunk has been called the antithesis of the utopian science fiction visions of the mid-20th century as typified by the world of Star Trek.

Table of contents
1 History
2 Notable precursors to the genre
3 Cyberpunk writers and works
4 Quote
5 See also
6 External links

History

The term was originally coined in 1980 by Minnesota writer Bruce Bethke for his short story, "Cyberpunk," which was first published in Amazing Science Fiction Stories, Volume 57, Number 4, November 1983, although it was quickly appropriated as a label to be applied to the works of Gibson, Rucker, and others.

In cyberpunk literature, much of the action takes place online, in cyberspace - the clear borderline between the real and the virtual becomes blurred. A typical (though not universal) feature of the genre is a direct connection between the human brain and computer systems.

Cyberpunk's world is a sinister, dark place with networked computers that dominate every aspect of life. Giant multinational corporations have replaced governments as centres of power. The alienated outsider's battle against a totalitarian system is a common theme in science fiction; however, in conventional science fiction those systems tended to be sterile, ordered, and state-controlled. In sharp contrast, Cyberpunk shows the seamy underbelly of corporatocracy, and the Sisyphean battle against their power by disillusioned renegades.

Cyberpunk literature tends to be strongly dystopian and pessimistic. It is often a metaphor for the present day, reflecting worries about large corporations, corruption in governments, and alienation. Some cyberpunk authors also intend their works to act as warnings of possible futures that may follow from current trends. As such, cyberpunk is often written with the intention of disquieting the reader and calling him to action.

Cyberpunk stories are seen by some social theorists as fictional forecasts of the evolution of the Internet. The virtual world of the Internet often appears in cyberpunk under various names, including "cyberspace," the "Metaverse" (as seen in Snow Crash), and the "Matrix" (originally from Neuromancer, but further popularized by the movie The Matrix).

Notable precursors to the genre

Cyberpunk writers and works

William Gibson with his novel Neuromancer (1984) is likely the most famous writer connected with the term cyberpunk. He emphasized style, character development and atmosphere over traditional science-fictional tropes, and Neuromancer was awarded the Hugo, Nebula, and Philip K. Dick Awards.

Raymond Chandler with his bleak, cynical worldview and staccato prose strongly influenced the creators of the genre. The world of cyberpunk is the dystopian, hopeless world of film noir, but pushed just a little bit into the future.

Other famous cyberpunk writers include Bruce Sterling (who functioned as cyberpunk's chief ideologue with his fanzine Cheap Truth), Philip K. Dick, Rudy Rucker, Pat Cadigan, and Neal Stephenson.

The film Blade Runner (1982) based on Philip K. Dick's Do Androids Dream of Electric Sheep is set in a dystopian future in which synthetic life forms have substandard rights. The Robocop has a more near futuristic setting where at least one corporation, Omni Consumer Products is an all powerful presence in the city of Detroit.

  
The short-lived television series Max Headroom also introduced many viewers to the genre.

The Japanese manga-ka Masamune Shirow often writes in the cyberpunk style. His most notable stories within the genre include Appleseed, Black Magic M-66, and especially Ghost in the Shell. Ghost in the Shell has been adapted to the silver screen in a critically acclaimed and haunting Cyberpunk anime that questions, on several levels, the delineation between life and simulation. Ghost in the Shell has also been further adapted as a related television anime series called .

The most recent follow-up from Ghost in the Shell is the 2004 anime film from Mamoru Oshii called . Beyond his obvious reference to Blade Runner, achieves a unique spatial atmosphere and is one of the most philosophical tales related to artificial life in the fact that the story, full quoted with historical and literacy references, "does not hold the view that the world revolves around the human race. Instead it concludes that all forms of life – humans, animals and robots – are equal." (Mamoru Oshii)

At least two role-playing games called Cyberpunk exist: Cyberpunk 2020, by R. Talsorian Games, and GURPS Cyberpunk, published by Steve Jackson Games as a module of the GURPS family of role-playing games. Cyberpunk 2020 was designed with the settings of William Gibson's writings in mind, and to some extent with his approval, unlike the perhaps more creative approach taken by FASA in producing the Shadowrun game (see below). Both Cyberpunk-titled games are set in the near future, in a world where cybernetics and computers are even more present than today.

Another Cyberpunk RPG included the (out of print) game Cyberspace, released by Iron Crown enterprises. Corporate corruption is a frequent theme in these games' adventures. The characters often find themselves skirting the law, if not outright flouting it. Recently, the d20 Open Gaming Movement has brought several new entries into the arena, including Mongoose's d20 Cyberpunk and LRG's Digital Burn.

In 1990, in an odd re-convergence of cyberpunk art and reality, the U.S. Secret Service raided Steve Jackson Games' headquarters during Operation Sundevil and confiscated all their computers. This was - allegedly - because the GURPS Cyberpunk sourcebook could be used to perpetrate computer crime. That was, in fact, not the main reason for the raid, just a by-product. However it was too late to correct the public's idea of the events any more. Steve Jackson Games later won a lawsuit against the Secret Service for their action. (See the GURPS Cyberpunk page.)

Role-playing games have also produced one of the more unique takes on the genre in the form of the game series Shadowrun in 1989. Here, the setting is still that of the dystopic near future presented in other cyberpunk works, however it also incorporates heavy elements of fantasy literature and games, such as magic, spirits, elves, and dragons. Shadowrun's cyberpunk facets were modeled in large part on the writings of William Gibson, and the game's publishers, FASA, have been accused by many as having directly ripped off Gibson's work without even a statement of influence. Gibson, meanwhile, has been reported to be less than impressed with the inclusion of elements of high fantasy within clearly derivative setting elements and storytelling techniques that he had pioneered. Nevertheless, Shadowrun has introduced many to the genre of cyberpunk, and still remains popular among gamers.

The trans-genre RPG Torg (published by West End Games) also included a variant cyberpunk setting (or "cosm") called the Cyberpapacy. This setting was originally a medieval religious dystopia which underwent a sudden Tech Surge. Instead of corporations or corrupt governments, the Cyberpapacy was dominated by the False Papacy of Avignon. Instead of an Internet, hackers roamed the GodNet, a computer network rife with overtly religious symbology, home to angels, demons, and other biblical figures.

Another notable RPG based on cyberpunk is Uplink, Created by Introversion Software in 2002, in which you work as a freelance hacker in 2010, and take jobs from different corporations. Missions range from stealing files from rival companies to the final mission where you either try to destroy the Internet or save it from complete destruction.

Netrunner is a collectible card game introduced in 1996, based on the Cyberpunk 2020 role-playing game.

Computer games have frequently used cyberpunk as sources of inspiration. The most prevalent of these are the System Shock series, the Deus Ex series and the Shadowrun video games.

An unusual sub-sub-genre of cyberpunk is steampunk, which is set in an anachronistic Victorian environment, but with cyberpunk's bleak, film noir world view. The Difference Engine was probably the novel that helped bring this genre to the forefront.

The emerging genre called postcyberpunk continues the preoccupation with the effects of computers, but without the assumption of dystopia or the emphasis on cybernetic implants.

Cyberprep is a seldom-used term that reflects the flip side of cyberpunk.

Quote

"Anything that can be done to a rat can be done to a human being. We can do just about anything you can imagine to rats. And closing your eyes and refusing to think about this won't make it go away. THAT is cyberpunk." - Bruce Sterling

See also

External links


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Rust Never Sleeps
Large net.book for cyberpunk 2020, including javascript calculators, Tulsa 2020, Genetic construct rules, new rules, new roles, and downloadable utilities.
http://www.paper-dragon.com/

Cyberpunk 2020 hyperlinks
This is one of the largest list of links to Cyberpunk 2020 sites.
http://www.geocities.com/Tokyo/Fuji/3598/links.html

ChromePage: New Material for CP2020
Material for the Cyberpunk:2020 game including the Canonical Slang List and Canonical Timeline supplement. Extensive material for MedTechs well worth viewing. Map of Night City.
http://www.ssgfx.com/CP2020/

cyberpunk.co.uk
Active Forum; Cyberpunk top 100 sites; Interactive cyberpunk adventure; Cyberpunk books; Netrunning
http://www.cyberpunk.co.uk

The Coalition
Rules for skills, vehicles and combat. Also new weapons, gangs, corps, bands, and drugs.
http://www.btinternet.com/~Cyberpunk2020

Total System Technologies
Weapons, equipment, vehicles, Full Body Conversions('borgs), and gear for Cyberpunk 2020.
http://www.ozemail.com.au/~radfords/d/tst.htm

2K20
Famous site with a lot of lists about almost anything cyberpunk. Good help section for netrunning for example.
http://www.mecha.com/~conkle/cyber/

Global Village
Features corporate profiles and new technology.
http://www.users.globalnet.co.uk/~hugg/

Xyberpunk
Rules, technology, characters, and history for an alternate campaign setting.
http://www.xyberpunk.net/

Morgan's Cyberpunk Page
New character roles and martial arts rules.
http://www-personal.umich.edu/~mcellis/cyberpunk/CP2o2o.html

Rad's Cyberpunk Gunpage
Statistics, illustrations, and house rules for a variety of new weapons.
http://www.norrkoping.bonet.se/rad/

Cyberpunk Handy Utilities
Online tools for generating expendable characters and character lifepaths.
http://lost.strange.com/cp2020/

Datafortress 2020
Contains vehicles, Shirowpunk, new tech, rules, and sourcebooks.
http://www.geocities.com/Tokyo/Fuji/3598/

Chris Lupton's Cyberpunk Pages
Revised rules for character roles and smartguns, plus character profiles.
http://www.sleeping-demon.freeserve.co.uk/cp2020/

R. Talsorian Games: Cyberpunk
The game publisher's official page.
http://www.talsorian.com/cpindex.shtml

Monochrome
Scenarios, weapons, and a description of an underwater city.
http://www.monochrome.org.uk/

Cyberpunk 2020 Repository
Equipment and organizations.
http://www.cyberpunk2020.com/

The Cyber Corporation: Cyberpunk 2020-2024
Features new characters, corporations, and a new city.
http://www.geocities.com/davin-boe/

Teleran Quizari's "Why Waste Your Time" Cyberpunk Page
Includes character archive, new cyberware and netrunning rules, and "oddball" ideas.
http://www.geocities.com/TimesSquare/Battlefield/4761/

Cybersmiley's Datafort
Features convention scenarios, house rules, NPCs, and new equipment.
http://members.aol.com/cybersmily/cyberpunk/

Cyberpunk 2.0.2.0 DFW Node
Features characters, corporations, house rules, and background from a campaign set in the Dallas/Fort Worth area.
Http://www.fortunecity.com/tattooine/pohl/81/index.html

The Simplest Cyberpunk Page
House rules.
http://www.geocities.com/simplepunk2000/

Winterfrost Archives
Adventures, house rules, and software utilities.
http://www.geocities.com/Area51/Corridor/8102/cyberpunk.html

Spade's Cyberpunk 2020 New Manhatten
Features important locales and characters.
http://valtiear.freeyellow.com/

FAQ for rec.games.frp.cyber
Frequently Asked Questions for rec.games.frp.cyber
http://pobox.com/~wordman/rgfcFAQ.html

Atlas Games -- Cyberpunk Licensed Adventures
The place to buy pre-packaged adventures
http://www.atlas-games.com/other_cyberpunk.html

Acme InC.
New weapons, software, and other equipment.
http://www.geocities.com/Area51/1739/acme.htm

ALIENS Cyberpunk 2020 Conversion
Rules for the movie's monsters and Marines.
http://www.geocities.com/Area51/7038/index.htm

The Flexstowe Abyss
Guns, drug rules, new skills, and notes on religion in 2020.
http://www.aston.ac.uk/~dorandw/cyberpunk/mike.html

Happytyme Main Server
New medical technology.
http://www.geocities.com/Area51/Stargate/7566/

Heresiarch's Cyberpunk 2.0.2.0. Ver 2.1 Site
A "Random Body Function Table for Stressful Situations" and Battle Angel full body conversions.
http://members.tripod.com/~Heresiarch/index.html

Cyberpunk for the People
Features new stock market rules and a netbook of new equipment.
http://hem.passagen.se/ookami2/cyber2020/cyberpunkindex.html

Rockergirl Central
Advice for female characters.
http://www.geocities.com/TimesSquare/Alley/6813/

A Look Into the Dark future
Roles, characters, house rules, and notes for a "Bikerpunk" campaign.
http://www.geocities.com/Tokyo/Flats/7611/cyberpunk.html

Cyber Future Vision 2900: Gunnm Cyberpunk
Adapted CP2020 rules for playing in the world of the science-fiction manga "Gunnm".
http://www.tiphares.com/~scrapiron/gunnm/

Yahoo! Groups : Project2040
Archives of a mailing list organized to revamp the CP2020 rules.
http://groups.yahoo.com/group/Project2040/

Ronin2020s Cyperpunk archives
New character roles, cyberware, and adventures.
http://ronin2020.tripod.com/indexcp.htm

D8's CPunk 2020 page
New drugs and tech.
http://home.ca.inter.net/~kroberge/cpunk.html



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